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Postmortem Released! Free Indie Political Adventure playing Agent of Death in...

Download the Political Narrative-Adventure game playing Agent of Death who must take ONE life that might change the fate of a conflict-torn Nation on the brink of Industrial Revolution! Think The...

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Postmortem in Greenlight’s Top 100 Candidates, PCGamer.com loves us, and...

We finally broke into Top 100 Greenlight Candidates on Steam, thanks to all our supporting fans! And PCGamer called us “example of how to write nuanced characters” among other things. Quotes below!...

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Postmortem First Patch and new Promo Video!

Postmortem just released it’s first patch, fixing a rare issue where the player might sometimes fall through the floor (oops!) so go ahead and re-download. Also check out the new Promo Video, courtesy...

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Writing branching Game Conversations the easy way – approach from my indie game

Here’s my approach to writing complex, branching, and meaningful conversations in my indie adventure game Postmortem: one must die. Took many attempts to figure out a good way so sharing the lessons!...

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What 3,500+ playthroughs of our game tell of gamer choice and morality

Our indie adventure game Postmortem has had 3.5k playthroughs already! Here’s what the stats reveal about our gamers and their moral choices. With 3,500 playthroughs, 2000 of them were unique, meaning...

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Freelance Web Developer, Game Designer and Filmmaker’s tips for getting work...

I’m a freelance web developer, game designer and filmmaker; I manage several clients and just released my first game. Here’s my process and things I learned. The typical day Long term project schedule...

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LifeUpdate: Legal Liabilities, Business Blues, and Moving to KTown

What’s new in life of Polish freelancer moving to KoreaTown in LA while dealing with Business and Legal troubles. So this is something new I am trying; I don’t normally blog about my life and updates...

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Postmortem in UK’s PCGamer as #1 in “Extra Life”!

Make sure to grab the November issue of PCGamer UK and check out the Extra Life section! I think this might be the first mention of Postmortem in print! Thanks PCGamer!Postmortem in UK’s PCGamer as #1...

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Postmortem new patch – custom Keybinds support and 50% off till Thanksgiving!

Many fans asked for this, so I finally had a bit of time to sit down and add custom keybinding support to Postmortem: one must die YAY! Oh and don’t forget Postmortem is currently 50% off on Desura...

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Postmortem finally on Steam!

My Indie Political-Narrative Adventure Game Postmortem finally makes it to Steam, Check it Out! Thanks for all Supporters :) If you already bought it and would like a Steam Key, I will contact Groupees...

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Postmortem Steam Keys are Up for previous buyers!

As promised, Steam Keys are now available those who already bought Postmortem! If you bought it via: Our Website: Get your key Here! Desura: Get your key Here. If you’re having problems, please contact...

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Thank You for the Criticism on Postmortem

I already thanked the fans and supporters of my indie game Postmortem numerous times. Now it’s time to thank the critics as well. Positive encouragement is great – shows what your strong suits are and...

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Unbound Creations LLC – my Game & Software Dev Company proudly owning Postmortem

Formal press release that I have recently established Unbound Creations LLC, my Game and Software Development company! Unbound Creations LLC is a new California-based Game and Software Developer...

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My indie game “Postmortem” gets an 8/10 from Polish magazine CD-Action !

The Polish gaming magazine CD-Action I used to read as a kid reviewed my game Postmortem and really liked it! A few key quotes (translated by yours truly): I can’t remember many RPG games boasting...

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What’s Next? Info on new Game, learning Unity, Dev Fail Video

Sharing goals for my next game, my progress so far, and hilarious video of a Dev Fail. Between all the legal/businessy/pr stuff after my first release, I have begun working on my second game, under the...

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New challenges in writing meaningful game dialogue

Working on my second game, I realize the dialogue writing approach from my first game Postmortem: one must die may not quite cut it. My Old Approach With my first game, I used long, unskippable...

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Pre-order Karaski, Play my last game now!

Comrades! Our game is releasing this February so we began the Pre-Orders! If you support us now, we will send you a free Steam Key for our last game Postmortem: one must die as a little Thank You! And...

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Rapid Prototyping Tip: Defining data as code files

When you’re trying to churn out a game fast, it might make more sense to define your items, texts or conversation in code files. Here’s how to do it, an example from my current project. Back on my...

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Considering Moving to Seattle as an Indie Game Dev? My one Year Retrospective

If you want to move to Seattle to pursue indie game development, I’m now you one year into the future. Looking back at my experience, I have attended many more gaming events than before, met countless...

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